Logiciel métier

Titre Projet

2023
Introduction

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Client :
Nom du client
Mon rôle :
UX/UI Designer
Timeline :
Dates
Responsabilités :
UX Design, Ateliers utilisateurs
Problème

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Processus

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Photos Si besoin

solution

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Feature

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Feature

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Feature

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conclusion

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EN
FR

Details

Timeline

February 2022
May 2022

Scope of work

Business application

Team

With Danil, Lead UX/UI Designer

Tools

No items found.

Project

About the company

TotalEnergies Lubrifiants is a world leader in the production and distribution of lubricants, with 41 production sites around the world and more than 5,800 employees in 150 countries.They offer innovative, high-performance products and services that comply with the most stringent approvals and standards. Their lubricants are developed at their R&D center, located in France, which employs more than 130 researchers.

About the project

The project is intended for ships, therefore for captains, fleet managers, etc., in order to foresee whether during a trip from one port to another there will be equipment on alert and therefore in need of lubricant. If this is the case, the idea is to provide an automatic control to compensate for the lack of lubricants.

Problem

This project is intended for several personas and therefore it must be understandable by all. Moreover, the path for each user must be understood and fluid.  The user must have to do as few actions as possible in order not to waste time.

Goal

The main point of attention was that the different users should have as few choices as possible, that the action to be performed should be clear and precise in order to waste as little time as possible. Therefore, the order of lubricants is done automatically, the user only has to validate or modify the order. The order enters a cycle when it is validated. It was necessary to illustrate this cycle in order not to lose the users on the actions to be carried out.

Scope

1

Wireframes

Danil created the wireframes and intent model according to the functionalities and contents expected during the briefs of the product owners and clients.

2

Mockups

After that, I created the mockups with an adaptation according to the business feedback of the product owners. This was done in design sprint that grouped several features each.

3

Prototype

Then I made a prototype of the mockups in order to present them to the business people, to make them more realistic, faithful and attractive for them and to realize the interactions and micro interactions for the developers.

4

Operationnal acceptance

After each sprint, an operational acceptance was carried out with the product owners and developers to inform them of the shortcomings and the modifications to be made.

Wireframes

Mockups